Directsex

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Starting with the release of Windows 8 Developer Preview, Direct X SDK has been integrated into Windows SDK.In late 1994, Microsoft was ready to release Windows 95, its next operating system.If a developer chose to use Open GL 3D graphics API, the other APIs of Direct X are often combined with Open GL in computer games because Open GL does not include all of Direct X's functionality (such as sound or joystick support).

Starting with the release of Windows 8 Developer Preview, Direct X SDK has been integrated into Windows SDK.In late 1994, Microsoft was ready to release Windows 95, its next operating system.If a developer chose to use Open GL 3D graphics API, the other APIs of Direct X are often combined with Open GL in computer games because Open GL does not include all of Direct X's functionality (such as sound or joystick support).

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It was the Win32 replacement for the DCI and Win G APIs for Windows 3.1.

Direct X allowed all versions of Microsoft Windows, starting with Windows 95, to incorporate high-performance multimedia.

Since Windows 95 was itself still new and few games had been released for it, Microsoft engaged in heavy promotion of Direct X to developers who were generally distrustful of Microsoft's ability to build a gaming platform in Windows. John, the evangelist for Direct X, staged an elaborate event at the 1996 Computer Game Developers Conference which game developer Jay Barnson described as a Roman theme, including real lions, togas, and something resembling an indoor carnival.

It was at this event that Microsoft first introduced Direct3D and Direct Play, and demonstrated multiplayer Mech Warrior 2 being played over the Internet.

The Direct X software development kit (SDK) consists of runtime libraries in redistributable binary form, along with accompanying documentation and headers for use in coding.

Originally, the runtimes were only installed by games or explicitly by the user.

The Xbox was code named Direct Xbox, but this was shortened to Xbox for its commercial name.

In 2002, Microsoft released Direct X 9 with support for the use of much longer shader programs than before with pixel and vertex shader version 2.0.

Microsoft needed a quick solution for programmers; the operating system was only months away from being released. John, and Engstrom (program manager) worked together to fix this problem, with a solution that they eventually named Direct X.

The first version of Direct X was released in September 1995 as the Windows Games SDK.

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